Unity not worried by Unreal's Flash support
"I don't think either company is worried too much about the other competing in the same space," says CEO David Helgason.
"I don't think either company is worried too much about the other competing in the same space," says CEO David Helgason.
Unity Technologies has acquired Canadian animation technology firm Mécanim. The Unity3D development platform creator announced the acquisition, and subsequent creation of Unity Canada, today at its Unite 11 conference, in San Francisco. More >
Unity's expansion continues apace: in June it moved its UK operation to larger premises, last month it opened an office in South Korea, and today comes news of a Tokyo office. Focusing on sales, localisation and support to lay the foundations of further future expansion, Unity Technologies Japan will be led by representative director and chairman Shinobu Toyoda, who said: "The Unity community throughout Japan has grown at an expeditious rate over the last few years. With the opening of our Japan subsidiary, we look forward to offering our customers in the region full support and localisation of the development platform."
Unity Technologies has whittled down "an extensive and stellar list of games" and selected finalists in seven categories: Student, Non-Game, Cross-Platform, Graphics, Gameplay, Grand Prix and Community Choice. The awards will take place during the Unite 11 conference in San Francisco at the end of September. For the full list of finalists, follow the source link below.
Unity Technologies’ new Swedish office will be led by Erik Hemming and Erland Korner, formerly of DICE, and the firm is recruiting for what VP of engineering Steffen Toksvig describes as “a handful of really experienced people that can complement the awesomeness of Erik and Erland.” We’ll be publishing an interview with Unity Technologies CEO David Helgason tomorrow.
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