Review

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Forza Motorsport 4 review

Forza might be getting familiar, but it's still a more exciting drive than Gran Turismo 5.

Forza Motorsport 4

And so the biennial Forza Motorsport edition rolls out on to videogaming’s increasingly congested racetrack. Picking out the competition, despite the heavy traffic, is easy: somewhere near the front, Shift 2: Unleashed and Gran Turismo 5 trade paint as Forza 3 pits from the lead, straight into retirement. That front spot is the position Forza 4 assumes it will take. It’s a fair assumption, and one that should surprise no one. Turn 10’s first two forays into GT territory went largely unnoticed by PlayStation owners, but third time out would have left all but the most ardent Polyphony aficionados in no doubt about the series’ credentials. The game’s combination of advanced handling dynamics, player-focused structure, unparalleled accessibility and unrivalled community-based emphasis delivered a supercharged package.

Number four, then, aims to convert the inconvertible. Cementing the already successful approach means the lightest of tinkering under the bonnet, hence the reason the career mode (now World Tour) strictly adheres to previous structure. Aside from a sprinkling of new elements – cone-based tests and Top Gear challenges – designed to inject a little variety and playfulness, the graft of progressing through increasingly difficult seasons while building up driver XP, credit levels and manufacturer affinity returns.

Of course, you won’t fail to notice the game’s improvements along the way. The excellent handling dynamics have been further enhanced, with cars displaying a more grounded attitude and tyre rubber biting into asphalt in a manner that sits yet closer to real-world behaviour and is almost always masterfully conveyed via your chosen method of control.

Engine notes sound rawer, too, while visuals have been brought up to date. Although Forza 4 tailgates GT5’s focus on realism, its 60fps environment emerges a less sterile example than the approach adopted by the PlayStation exclusive, with the additional detail coming into play in subtle but effective ways. Blasting through Maple Valley, for instance, you get a genuine sense of passing beneath the circuit’s overhanging trees, of being fully integrated into the setting. That said, a sprinkle of fertility wouldn’t have hurt. We’re not proposing the aesthetic excesses of Dirt 3, but Shift 2’s organic intensity would have enhanced the atmosphere further.

Still, if it’s pretty graphics you want, visit Autovista. Designed to showcase an intriguing – if Ferrari-centric – selection of vehicles (as well as Turn 10’s much-publicised IBL 3D rendering technique), this mode enables you to interact with these remarkably detailed machines in a manner that will delight those who loitered around Test Drive Unlimited’s dealerships. There is an element of a subgame, too (access to cars is granted by completing simple challenges – or you could kick off the Jeremy Clarkson descriptive voiceovers and time how long you manage before pressing B), making this one of few significant new singleplayer inclusions.

Comments

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Speedhaak's picture

Let's be honest, isn't every genre in danger of becoming more of the same? Year after year we see new COD games and new FIFA games. Isn't it the responsibility of developers as a whole to always try and push genres forward?

Mod74's picture

I take your point with COD but I'm not sure how far real world simulations like FIFA and Forza can push the boundaries. We do get games like Burnout/Hot Pursuit. Blur pushed the boundaries and didn't exactly work out well. Saying something is in a genre has almost set all it's boundaries already. There's an expectation and history. We don't get genre defining games very often.

gorbachev's picture

@Mod

Blur might've not sold well, but the game was fantastic. I don't think it turned out bad at all.

It was, by far, the favorite non-shooter online multiplayer game of the year among the members of our online gamers community.

nstories's picture

omgsh, that review was one of the best reads ever. being a huge fan of top gear, i loved the way u played the -afficianado of teh sport- card. these things shouldn'd be just about the numbers, but the .. need to have an lamborghini. lubs all the way!

that being said: i doubt if forza manages to capture the love of motoring the way that gt can. getting all ff advent children-y at the start

pucpop's picture

Good review. Not getting Forza. Waiting for Daytona USA!!!

DCrappa's picture

Sounds like a solid update which may be the last on the current gen.
The "bold" changes I assume will wait until fresh hardware becomes available.

Mr X's picture

I'm unsure of which games to get, but this seems a pretty solid competitor. But then I say that agaisnt every EDGE 8 or more that gets published, pending the game is one I'd play.

Mod74's picture

@gorbachev

I'm not saying Blur was a bad game. Bit random for my liking but hey.

However by Bizarre's own admission the pushing of the genre (by blending many different) helped seal its (and their) fate.

http://www.next-gen.biz/features/bizarre-farewell