Shaking up the curriculum with Raspberry Pi
David Braben on the dumbing down of computer science education.
David Braben on the dumbing down of computer science education.
Nobody wants to die. But were games more fun when we still could?
The former Bizarre Creations design manager gives an economist's view of why new ideas fail to sell.
The Worldwide Studios boss tells us why Sony is leading the 3D charge.
Chris Donlan on a fantastic puzzle remix in which you must deal with the aftermath of a botched game of Tetris.
Multiplayer, Metacritic and being outside the squeezed middle.
Alex Evans and Kareem Ettouney on providing the tools to create great art.
Lionhead's Tak Saito on stamping his signature on Fable.
The Hollywood concept artist, creator of Darth Maul and illustrator of Deathtrap Dungeon, discusses his career.
Sony studio reveals that its initial demo came up short and how it went about fixing it.
The technology gap is closing, but the games gap may be harder to close.
Part one of our frank conversation, covering what makes a Bethesda game and its recent studio buying spree.
We pick out some highlights for this week's conference in Brighton.
The Elder Scrolls veteran on comedy, culture and telling Id what to do.
Aggressive expansion, expensive acquisitions and App Store price increases - the key stories from a week in videogames.
One of the world's biggest publishers, EA has been loss-making for four years, so where has it found a spare $1.3 billion?
1AI is never so scrutinised as it is in stealth games - IO explains how it’s ensuring 47's marks look intelligent.
In a week of great free games, Droqen’s creepy balloon ride rises to the top.
From cold northern latitudes comes a red-hot dev scene.
With checkpoints and scripted sequences, Absolution isn’t afraid to make some big changes to the Hitman formula. We ask IO why.
2Our blow by blow account of the demo that charts Agent 47’s return to work.
The Peter Pan of Finland’s developers, Frozenbyte refuses to grow up.