10 years of Xbox: Why Edge swears by Microsoft's new console
The article we published in our November 2001 issue, as Xbox hit US stores and Microsoft held its X01 press junket.
7The article we published in our November 2001 issue, as Xbox hit US stores and Microsoft held its X01 press junket.
7We speak to Microsoft's vice president of its interactive entertainment business in Europe about Xbox's birth, growth and future.
10How its austere architecture conceals a pulsing heartbeat, plus Team Ico's little-seen concept art.
2We remember some of the games that didn't deserve to slide into obscurity.
7Ten landmark devices powered by ARM processors.
One of gaming's biggest franchises was almost killed before it cleared the beach.
As Link makes his 3DS debut, we re-evaluate gaming's greatest adventure.
8We look at how Rockstar wrought havoc on an open world.
We look back to when Bungie started the fight, and defined the console firstperson shooter.
How Capcom transformed its iconic survival horror series into one of the greatest action games ever made.
1Core Design's last tomb raid was going to be the most dynamic, daring and darkest to date. It got the dark bit right.
Nippon Ichiís reinvention of the strategy RPG placed a developerís power into the playerís hands.
Treasure only rarely makes a misstep, but even Freak Out, known as Stretch Panic in the US, offers a rare insight into what makes it great.
Bewildered or bewitched, few forget their stay at Gregory House - or the people they met there.
How an intrepid young journalist took Michel Ancel from a limbless hero to lord of the jungle.
At the end of the 1980s, this blueprint for the future promised freedom on a scale that was barely imaginable - and designed to make you feel small.
A swansong for the PlayStation and a fairytale of what console RPGs might have been, Squareís most un-Square epic is anything but transient.
The oddest, darkest and saddest of all Zelda games remains in Ocarina's shadow but stands out as Link's most ambitious adventure.
Free Radical's underappreciated thriller gave you a set of psychic toys, but its writers were playing mind games of their own.