Diablo III preview
As the beta continues, its lead developers explain why, in Rob Pardo's words, it's "quite fun to play".
As the beta continues, its lead developers explain why, in Rob Pardo's words, it's "quite fun to play".
Lead game designer Frank Lapikas tells us about making tough choices and getting players to stick to them.
1Why the future of Jagex's ageing MMORPG lies in the creativity of its players.
Blizzard design lead Rob Pardo explains controversial new features.
We take our first steps in the epic world of Elder Scrolls V.
6Lionhead's Tak Saito on stamping his signature on Fable.
The Elder Scrolls veteran on comedy, culture and telling Id what to do.
Lionhead's head explains his inspirations, what Kinect brings to Fable and why his next project's all new.
3As Link makes his 3DS debut, we re-evaluate gaming's greatest adventure.
8Tera developer Bluehole Studios reveals the inventive features behind its upcoming fantasy MMOG.
A survey of the landscape and life forms that made the game of the decade.
From Software's follow-up to Demon's Souls aims to be the "most difficult game that it is possible to make."
Senior producer Tomasz Gop on moving towards action adventure without compromise.
We unpick the nuances of the Deus Ex prequel’s dark, engaging futurism with Eidos Montreal.
The man in charge of sculpting Azeroth on World Of Warcraft's future and attracting new gamers to its long-established world.
Chris Donlan explores two new RPG variants, each with their own perspectives on the gamification of everyday life.
We meet the two men behind a new iPhone app that awards you loot and XP for doing your chores.
Chris Donlan dips a toe into the terrifyingly complex world of one of gamingís oldest and most vital genres.
It looks chirpy and colourful and it's meant to be upbeat, so why can FarmVille seem so profoundly depressing?
Witness the creation of an entirely new style of entertainment, MUD - the beginning of the MMORPG.