Ubisoft

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Ubisoft Entertainment S.A.
Type Public
Traded as EuronextUBI
Industry Interactive entertainment
Video game industry
Founded 1986
Headquarters Rennes[1]
Key people Yves Guillemot
(Chairman and CEO)
Products Video games (List of Ubisoft games)
Revenue increase €972 million (2010)
Operating income increase €260 million (2010)[2]
Net income decrease €89.8 million (2010)[2]
Employees 6,700[3]
Website www.ubi.com
www.ubisoftgroup.com

Ubisoft Entertainment S.A. (play /ˈjuːbisɒft/ YOO-bee-soft;[4] EuronextUBI) is a major French video game publisher and developer, with headquarters in Rennes, France,European Union. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries.[3]

As of now, it is the third largest independent game publisher in Europe, and the third largest in the United States.[3] The company's largest development studio is Ubisoft Montreal, which currently employs more than 1,700 people.[5] Yves Guillemot, a founding brother, was the chairman and CEO. As for 2008–2009 fiscal year, Ubisoft's revenue was €1.058 billion, reaching the 1 billion euro milestone for the first time in its history. Ubisoft has created its own film division called Ubisoft Motion Pictures which will create shows and films based on its games.[6]

Contents

[edit] History

The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in March 1986 in France (Brittany).[7] The name is a play on words, "Ubi" meaning "where" in Latin -- thus, UbiSoft is 'Softwhere' or 'Software'. Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany.[8]

In the early 1990 years, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.

In 2000, Ubisoft acquired Red Storm Entertainment.[9]

In February 2001, they acquired Düsseldorf, Germany based Blue Byte Software.[10]

In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund Software, Mattel, Mindscape and Strategic Simulations, Inc.) to them. The sale included the rights to IPs such as the Myst and Prince of Persia series.[11]

In October 2001, they acquired Gamebusters and moved them to the German Offices.[12]

In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online. Nevertheless, a mere week later, the company announced its acquisition of Wolfpack Studios, developer of Shadowbane.

In December 2004, a rival game corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.[13]

In March 2005, Ubisoft acquired part of MC2-Microïds (Microïds Canada) and integrated it into Ubisoft Montreal.[14]

In July 2006 Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (US$24 million) in cash for the franchise, technology rights, and most asset. Additionally, though Ubisoft is not acquiring the studio outright, the members of Driver developer Reflections Interactive became employees of Ubisoft. As a result, Reflections Interactive was subsequently renamed Ubisoft Reflections.

On 11 April 2007, Ubisoft announced that it had acquired German game developer Sunflowers,[15] followed by an acquisition of Japanese developer Digital Kids that November.[16]

Ubisoft is also responsible for publishing famous franchises produced by other important studios for some specific platforms, such as Resident Evil 4 for PC, which is a Capcom production, and Innocent Life: A Futuristic Harvest Moon for PlayStation 2 and Harvest Moon Online, which are Marvelous Interactive productions.

On 8 July 2008, Ubisoft made the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. Created over 15 years ago, Hybride employs 100 team members. The studio's many film include 300, Frank Miller's Sin City, Avatar and the Spy Kids series.

On 10 November 2008, Ubisoft acquired Massive Entertainment from Activision.[17]

In 2009 Ubisoft Inc. acquired the domain Imaginetown.com from S. J. Crowley, writer, illustrator, former Walt Disney Imagineer and creator of The Ghostniks Haunted Adventure Series.

[edit] Studios

As the fourth largest video game company in the world as of 2009, Ubisoft studios employs the second largest amount of in-house development staff in the world and has several divisions and offices throughout the world.[3] While some were founded by Ubisoft, others have been acquired over time:

[edit] Current

[edit] Defunct

  • Sinister Games, acquired in April 2000, closed in June 2003.[12]
  • Wolfpack Studios in Austin, Texas, U.S, founded in 1999 and acquired on 1 March 2004. Closed in 2006.[31]
  • Ubisoft Vancouver, started on 3 February 2009 after acquiring Action Pants Inc.[32] Closed in January 2012.[33]

[edit] Upcoming games

[edit] 2012

[edit] 2013

[edit] TBA

[edit] Uplay

With the release of Assassin's Creed II in 2009, Ubisoft launched the Uplay network, which is activated either in-game or via the Uplay website.[35] Uplay allows players to connect with other gamers, and to earn rewards based on achievements (called "Actions") in Uplay enabled games, with Ubisoft CEO Yves Guillemot stating that "the more you play, the more free goods you will be able to have".[36]

[edit] Games

[edit] Hardware

[edit] Controversies

Ubisoft had, for a time, used the controversial StarForce copy protection technology that installs drivers on a system and is known to cause some hardware problems and compatibility issues with certain operating systems[citation needed], starting with the game Tom Clancy's Splinter Cell: Chaos Theory, which was not compatible with Windows XP Professional x64 Edition for quite some time, until a patch was released by the makers of StarForce.[citation needed] On 14 April 2006, Ubisoft confirmed that they would stop using StarForce on their games, citing complaints from customers.[37]

In the February 2008 issue of Electronic Gaming Monthly (EGM), Editor-in-Chief Dan "Shoe" Hsu asserted that Ubisoft had ceased to provide all Ubisoft titles to the EGM for any coverage purposes as a result of prior critical previews and negative reviews.[38][39]

Yves Guillemot, the CEO of Ubisoft, was quoted in the company's third-quarter 2008-09 sales report as saying "as some of our games did not meet the required quality levels to achieve their full potential, they need more sales promotions than anticipated."[40]

In January 2010, Ubisoft has announced the Online Services Platform, which forces customers to not only authenticate on the first game launch, but to remain online continually while playing, with the game even pausing if network connection is lost. This makes it impossible to play the game offline, to resell it, and means that should Ubisoft's servers go down, the game will be unplayable.[41] In February 2010, review versions of Assassin's Creed II and Settlers 7 for PC contained this new DRM scheme, confirming that it is already in use, and that instead of pausing the game, it would discard all progress since the last checkpoint or save game.[42] However, subsequent patches for Assassin's Creed II allow the player to continue playing once their connection has been restored without lost progress.[43] In March 2010 outages to the Ubisoft DRM servers were reported, causing about 5% of legitimate buyers to be unable to play Assassin's Creed II and Silent Hunter 5 games.[44][45] Ubisoft initially said this was the result of the number of users attempting to access their servers to play, however Ubisoft later claimed that the real cause of the outages were denial-of-service attacks.[44][45][46]

The company's use of Aaron Priceman, also known as Mr. Caffeine, as a spokesman at E3 2011 was criticized for its reliance on witty remarks, inability to pronounce Tom Clancy (he pronounced it Tom Culancy), sexual innuendos and imitations of video game sound effects with little to no response from the audience.[47]

In August 2011, Ubisoft released From Dust with DRM protection, contrary to previous statements that the game would not have any DRM related restrictions. Though a promise was made to remove it, after several months the DRM had still not been removed from many if not all copies of the game. Also, the game was widely described as "badly ported" from consoles. Joystiq reports that "paying players will find a capped frame rate, limited resolutions for the windowed mode, no anti-aliasing and plenty of bugs".[48]

[edit] Lawsuits

In 2008, Ubisoft sued Optical Experts Manufacturing (OEM), a DVD Duplication company for $25 million plus damages for the leak and distribution of the PC version of Assassin's Creed. The lawsuit claims that OEM did not take proper measures to protect its product as stated in its contract with Ubisoft. The complaint also alleges that OEM admitted to all the problems in the complaint.[49]

[edit] See also


[edit] References

  1. ^ Adresse du siège social d'Ubisoft sur le site officiel d'Ubisoft Corporate, Ubisoft Group
  2. ^ a b "Ubisoft sales boost can't stop overall losses". http://www.next-gen.biz/news/ubisoft-sales-boost-cant-stop-overall-losses. 
  3. ^ a b c d "At a glance". Ubisoft. 2009-04. http://www.ubisoftgroup.com/index.php?p=65&art_id=. Retrieved 2010-02-24. 
  4. ^ Stephen Totilo (publisher), Alexandre Amancio, Clint Hocking, and Louis-Pierre Pharand (2007-09-17). How To Pronounce… "Ubisoft" (The Official Explanation) (Video). MTV Networks. Event occurs at 0:22. http://multiplayerblog.mtv.com/2007/09/17/how-to-pronounce-ubisoft-the-official-explanation. Retrieved 2009-07-03. 
  5. ^ Questions about Ubisoft Montreal - Topic Powered by eve community
  6. ^ Griffin, McElroy. "Ubisoft launching film studio focused on game adaptations". Joystiq. http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/. 
  7. ^ "Games, Games and More Games" article from Start magazine volume 3 issue 8, March 1989; retrieved from Atarimagazines.com
  8. ^ "History". Ubisoft. http://www.ubisoftgroup.com/index.php?p=66&art_id=. Retrieved 2010-02-24. 
  9. ^ "Ubi Soft Acquires Red Storm Entertainment". Blue's News. 2000-08-29. http://www.bluesnews.com/a/60. Retrieved 2010-02-24. 
  10. ^ Ho, Jennifer (2001-02-09). "Ubi Soft acquires Blue Byte Software". Gamespot. http://www.gamespot.com/news/2683947.html. Retrieved 2010-02-24. 
  11. ^ "Ubi Soft Acquires The Learning Company's Entertainment Division". GameZone. 2001-03-07. http://www.gamezone.com/news/03_07_01_11_45AM.htm. Retrieved 2010-02-24. 
  12. ^ a b c d e f g h i "History for Ubisoft Entertainment SA". MobyGames. http://www.mobygames.com/company/ubisoft-entertainment-sa/history. Retrieved 2010-02-24. 
  13. ^ Feldman, Curt (2004-12-20). "Electronic Arts buys stake in Ubisoft in "hostile" act". Gamespot. http://www.gamespot.com/news/6115370.html. Retrieved 2007-11-09. 
  14. ^ "Ubisoft Montreal enters into an agreement to acquire Microids Canada's development operations". Ubisoft. 2005-03-02. http://www.ubi.com/ENCA/News/Info.aspx?nId=2028. Retrieved 2007-11-09. 
  15. ^ "Ubisoft Acquires SunFlowers, Anno Franchise". Gamasutra. 11 April 2007. http://www.gamasutra.com/php-bin/news_index.php?story=13483. Retrieved 2007-04-12. 
  16. ^ "Ubisoft Buys Japanese Studio". GameTab. 2007-11-05. http://www.gametab.com/news/1096915/. Retrieved 2007-11-05. 
  17. ^ "Ubisoft acquires the assets of Massive Entertainment" (Press release). Ubisoft. 2008-11-10. http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=Y29tX2lkPTU5OCZzZW5kZXI9SE9NRSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnNpdF9pZCUzRDImZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llYXI9&PHPSESSID=a43273f204f3657c74e1b50bf4668202. Retrieved 2009-02-24. 
  18. ^ "Related Designs Software GmbH". MobyGames. http://www.mobygames.com/company/related-designs-software-gmbh. Retrieved 2010-02-24. 
  19. ^ "Ubisoft acquires Sunflowers, takes stake in Related Designs". Spong. 2007-04-12. http://news.spong.com/press_release/12279/Ubisoft-acquires-Sunflowers-takes-stake-in-Related-Designs. Retrieved 2010-02-24. 
  20. ^ Boyes, Emma (April 15, 2008). "Ubisoft orders Indian takeaway". GameSpot. http://www.gamespot.com/news/6189260.html?tag=result;title;1. Retrieved 2008-09-11. 
  21. ^ "Ubisoft Divertissements Inc.". MobyGames. http://www.mobygames.com/company/ubisoft-divertissements-inc. Retrieved 2010-02-24. 
  22. ^ "Ubisoft brings online middleware dev Quazal into its brotherhood". Joystiq. 2010-11-04. http://www.joystiq.com/2010/11/04/ubisoft-brings-online-middleware-dev-quazal-into-its-brotherhood/. Retrieved 2010-12-23. 
  23. ^ "Ubisoft Nagoya - About Us" (in Japanese). Ubisoft Nagoya. http://www.ubisoftnagoya.com/aboutus.html. Retrieved 2010-09-26. 
  24. ^ "UBISOFT OUVRE OFFICIELLEMENT SES PORTES À QUÉBEC" (in French). Ubisoft. 2005-06-01. http://www.ubi.com/FRCA/News/Info.aspx?nId=3261. Retrieved 2010-02-24. 
  25. ^ "Ubisoft São Paulo". MobyGames. http://www.mobygames.com/company/ubisoft-so-paulo. Retrieved 2010-02-24. 
  26. ^ "Ubisoft fechará estúdios no Brasil até fim do ano e foca em distribuição e varejo" (in Portuguese). UOL Jogos. 2010-09-30. http://jogos.uol.com.br/ultnot/multi/2010/09/30/ult530u8344.jhtm. Retrieved 2010-12-23. 
  27. ^ Sharma, Money (2008-06-17). "Q & A with Ubisoft Singapore Managing Director Olivier de Rotalier". Animation Xpress. http://www.animationxpress.com/anex/y2k8/headlines/anex3528.htm. Retrieved 2010-02-24. 
  28. ^ "UBISOFT EXTENDS GLOBAL REACH OPENING NEW STUDIO IN TORONTO" (Press release). Ubisoft. July 6, 2009. http://www.ubisoftgroup.com/gallery_files/site/270/1042/2060.pdf. Retrieved 2010-09-26. 
  29. ^ "UBISOFT APPOINTS JADE RAYMOND AS HEAD OF TORONTO STUDIO" (Press release). Ubisoft. August 31, 2009. http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=c2VuZGVyPUFMTCZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnAlM0Q1OSUyNmFydF9pZCUzRDU1JTI2bXBmaXJzdDU4JTNEMTAmY29tX2lkPTcwMCZmaWx0ZXJfdHlwZT0mZmlsdGVyX21vbnRoPSZmaWx0ZXJfeWVhcj0%3D. Retrieved 2010-09-26. 
  30. ^ Nutt, Christian (May 25, 2010). "Ubisoft Unveils Toronto Studio, Splinter Cell Project". Gamasutra. http://www.gamasutra.com/view/news/28677/Ubisoft_Unveils_Toronto_Studio_Splinter_Cell_Project.php. Retrieved 2010-09-26. 
  31. ^ Sinclair, Brendan (2006-03-30). "Wolfpack Studios being shut down". GameSpot. http://www.gamespot.com/news/6146792.html. Retrieved 2010-02-24. 
  32. ^ "Academy of Champions Announced For Nintendo Wii". Gaming Union. May 20, 2009. http://www.gamingunion.net/news/academy-of-champions-announced-for-nintendo-wii--85.html. 
  33. ^ http://www.escapistmagazine.com/news/view/115318-Ubisoft-Vancouver-Closes
  34. ^ a b Hillier,Brenna (December 21, 2011). "Unannounced Ubisoft titles outed by AU classifications". VG247. http://www.vg247.com/2011/12/20/unannounced-ubisoft-titles-outed-by-au-classifications//. Retrieved December 21, 2011. 
  35. ^ "Assassin's Creed II and Splinter Cell to feature Uplay system". 21 November 2009. 
  36. ^ Good, Owen (November 14, 2009). "Ubisoft: All Our Games Will Do This UPlay Thing". Kotaku. http://www.kotaku.com.au/2009/11/ubisoft-all-our-games-will-do-this-uplay-thing/. Retrieved 2010-09-26. 
  37. ^ Thorsen, Tor (2006-04-14). "Ubisoft officially dumps Starforce". Gamespot. http://www.gamespot.com/news/6147655.html. Retrieved 2010-02-24. 
  38. ^ Plunkett, Luke (2008-01-08). "3 Companies Bar EGM From Coverage Following Poor Reviews". Kotaku. http://kotaku.com/342519/3-companies-bar-egm-from-coverage-following-poor-reviews. Retrieved 2010-02-24. 
  39. ^ Hsu, Dan (2008-01-09). "Banned". 1UP.com. http://www.1up.com/do/blogEntry?bId=8568051&publicUserId=5379799. Retrieved 2010-02-24. 
  40. ^ "Ubisoft 3rd-quarter 2008-09 sales report" (PDF). Ubisoft. 2009-01-22. http://www.euronext.com/fic/000/043/570/435703.pdf. Retrieved 2010-02-24. 
  41. ^ "Online Services Platform Q&A". Ubisoft. http://support.uk.ubi.com/online-services-platform/. Retrieved 2010-02-24. 
  42. ^ Francis, Tom (2010-02-17). "Constant net connection required to play Assassin's Creed 2 on PC". PC Gamer. http://www.computerandvideogames.com/article.php?id=235290&site=pcg. Retrieved 2010-02-24. 
  43. ^ Yam, Marcus (March 5, 2010). "Ubisoft Patch Makes its Internet DRM Less Painful". Tom's Hardware. http://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html. Retrieved 2010-09-26. 
  44. ^ a b Andy Chalk (2010-03-08). "Ubisoft Blames DRM Outage on "Server Attack"". Escapistmagazine.com. http://www.escapistmagazine.com/news/view/98935-Ubisoft-Blames-DRM-Outage-on-Server-Attack. Retrieved 2010-11-11. 
  45. ^ a b Bramwell, Tom (2010-03-08). "Ubisoft DRM was "attacked" at weekend". EuroGamer. http://www.eurogamer.net/articles/ubisoft-drm-was-attacked-at-weekend. Retrieved 2010-03-08. 
  46. ^ "Ubisoft's official Twitter post regarding attacks.". http://twitter.com/Ubisoft/status/10184920360. 
  47. ^ Sterling, Jim. "Are publishers doing E3 badly on purpose?". Destructoid. http://www.destructoid.com/are-publishers-doing-e3-badly-on-purpose--203746.phtml. 
  48. ^ Justin McElroy (August 18, 2011). "From Dust PC players erupt in anger over port". Joystiq. http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/. Retrieved August 20, 2011. 
  49. ^ Sung, Lydia (August 7, 2008). "Ubisoft suing over Assassin's Creed leak". Neoseeker. http://www.neoseeker.com/news/8547-ubisoft-suing-over-assassins-creed-leak/. Retrieved 2010-09-26. 

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