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MadBoi92
Joined: 17 Oct 2022
Posts: 6
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Posted: Wed Mar 15, 2023 9:10 am
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I agree, and yes I do think this model will be useful in speeding up animators work (provided they touch over it). I can see Toei probably using something similar to churn out One Piece episodes quickly.
But it will never replace 2D animation entirely. It can't.
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FrodoGate222
Joined: 21 Jun 2019
Posts: 97
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Posted: Wed Mar 15, 2023 9:30 am
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The sad thing is, I rather take EX-Arm over this any day. I never thought I would say something like that.
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Dayraven
Joined: 21 Jul 2021
Posts: 158
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Posted: Wed Mar 15, 2023 9:53 am
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Quote: | No, You Can't Make Anime with AI |
(Astro Boy looks upset until someone tells him no, that’s not what the headline means.)
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Gurren Rodan
Joined: 04 Jan 2018
Posts: 252
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Posted: Wed Mar 15, 2023 9:56 am
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I enjoyed Corridor Digital's short and thought it was a neat experiment, but I certainly don't think this is "replacing" traditional animation anytime soon; nor do I think that was Corridor's intent at all. Even the Bancroft brothers referenced how they felt when Toy Story was first released - daunting at first, but ultimately just a new tool set for the industry, not a death knell.
The Rock, Paper, Scissors short does a pretty good job at illustrating what AI can and cannot do, which left me with a more positive attitude about it than before, while simultaneously reinforcing how critical the eyes of human artists are. The AI can interpret a lot of interesting details, but it also struggles at others, like hands and eyes, and ultimately still needs a thorough reference point for the overall style. If a company or studio wanted to seriously produce a project in this manner, they'd still need a dedicated concept art team, as well as a clean-up art team to improve consistency of the footage. Whether that's an efficient trade-off for the main animation done automatically, I'd be curious to see.
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AQuin1904
Joined: 13 Nov 2021
Posts: 157
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Posted: Wed Mar 15, 2023 10:13 am
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Very skeptical of the people suggesting this will improve speed by generating a base for humans to "touch up." People consistently make the same claims about MTL (much of which now relies on ML models as well), but the reality has been that "editing" or "proofreading" a machine translation is often more arduous and time-consuming than making one from scratch, for usually less than half the pay and zero credit (the real reason businesses push for it). I've heard artists make similar observations after experimenting with incorporating ML-generated images into their workflow.
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