This epic role-playing game might be Bethesda's best game yet, and offers an unique and spectacular world filled with fun. The freedom ensures a great experience for both the casual and hardcore gamer, as you're free to play the game how you like.
An absolutely first-rate roleplaying game that combines an abundance of content with an abundance of quality. The outdated design elements are unfortunate but not so distracting that it ruins the depth of the story, the openness of the setting, or the visceral joys of combat.
This is the deepest, lovliest world ever created for a single player to explore, and one that no one should deny themselves. This is a game about following Emerson's advice, leaving the trail and finding that the most powerful force on Earth or Tamriel isn't fire or sword, but the ever-insistent desire to know what lies beyond.
But, assuming you're fine with that, then Skyrim is, in a word, amazing. Sure, it has its problems, it's oddities, and again some of these are just down to how the game is made and others just need some extra patching or work done to it. There is always a danger with games like these that you'll get bored, or you'll lose your drive - Bethesda have done a wonderful job of staving off that feeling in this game.
Oblivion is good, but it's a flawed good. It's a different experience in many ways to previous Elder Scrolls games, but, at the same time, it's still the familiar world Elder Scrolls fans know and love. It has the usual kickass story, but the difficulty curve is a bit wobbly, to say the least, and, in general, it's a story of give and take.
it is a game that I have always enjoyed my score is mixed because simply it is such a big game I never finished it which is always a shame. the graphics in the game are fantastic for the time and I can see why it is so popular. the customisable content in the game was something astonishing of the time and the story part of the game made it new amazing experience honestly when it came to the challenges they were perfect they were challenging but also not so challenging that it takes away from the game absolutely perfect balance for a game.
I can't believe how much people LOVE this game. It was a broken mess one of the first things I saw was a mammoth falling from the sky. Then my friend came over to help me with the game and showed me how to glitch up a mountain and how to open a chest out of thin air.
First let me start with saying that Skyrim's combat is ****. It takes away the feeling that you are developing a character, that you help contribute to your character, that this is Your character. I am talking about investing points into Agility and seeing your character hit more often, those sort of things that create attachment to the game. Skyrim lacks the attachment part because as long as You have the skills, You can do anything (from picking master locks, to hitting every time with the bow) which leaves you without a reason to care for this world, no attachment...
In Skyrim earlier perks completely say 'FU' to the difficulty and the need of finding better gear by giving you more damage, less mana requirements for spell usage (some perks are good).
Why Morrowind is better: from finding your own way via reading the journal, to more interesting architecture, more diverse and interesting locations, better made dungeons, better weapons, armor and loot, loot with value (for example glass or daedric loot was nearly impossible to sell due to its high value (1 daedric bolt is 4000 gold!)), more diverse and interesting magics, better and deeper stories, harder and more interesting puzzles (lockpicking was level based and if your Security skill was low forget about lvl100 Master locks unless with a magic scroll), harsher consequences for your actions and therefore more choices (you can kill anyone for example plot characters rendering the main plot impossible to complete unless you reloaded a save or found some other way; also NPCs were interesting because you could do more with them - if you were to increase the disposition of an NPC and your Personality was high enough you might find newer quests for example and new dialog. NPCs would offend you if they didnt like you and shopkeepers wont barter with you if you had items they disapproved like Skooma; if you had no stamina and were under attack you would fall to the ground unable to act until some stamina comes back).
SummaryThe next chapter in the Elder Scrolls saga arrives from the Bethesda Game Studios. Skyrim reimagines the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and ad...