At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.
Must play, casual ds, totally balanced, more funny than others ds, first ds that is made for premades, nobody cares about difficulty, if u care just take a shower and then play with peace
The core gameplay and basic design sensibilities have been retained, and while there are some concessions to player ease, they don't interfere with the gameplay
A carefully considered sequel that avoids upsetting existing fans and offers an olive branch to newcomers – all the while retaining its position as one of the most challenging, and rewarding, video games of modern times.
Dark Souls 2 won't change anything: if you liked the experience FromSoftware offered in the former episodes, then you will like it again. But if not, you won't start liking now. The great atmosphere, the feeling of loneliness, the intriguing soundtrack and the difficulty still make the quality of this game. But Dark Souls 2 begins to fall behind from the technical point of view, and it's far too demanding for such old-school gameplay.
Mudou Muito do Primeiro Dark Souls para esse, Eu Amei esse Jogo assim como amei o Primeiro, eu acho o primeiro mais Redondinho, Mais Perfeito, esse jogo é um milagre da Direção de Yui Tanimura. Salvou o Game.
Some questionable design choices make this an... interesting game. Most bosses feel lacking, the world design is weird, it is WAY more bs than it's predecessor and so on. I would've wanted to enjoy this game more, but it just felt llke an inferior Dark Souls 1 in every way. Being inferior to a masterpiece still makes it good, but doesn't make it less disappointing.
This game is alright but it's probably my least favourite of the souls games I have played. Health supplies are basically never seen and every time you die you loose 5% of health making the part you got stuck on even harder the next time. It really doesn't make sense to have a mechanic like this in a game. How do you expect players to overcome something by making it worse. You get a stone that makes you human again but these are like hen's teeth. You get character creation but you'll just spend most of the game looking like Frankenstein.
The graphics aren't amazing even for PS3 but I think from software wasn't huge at this point so fair enough. This game is clearly more for the die hard fans of the souls games otherwise you mite aswell just skip over it and play the newer better ones.
Tras jugar al primero, tenía muchas ganas de esta segunda parte. En este caso, me llevé una decepción enorme. No voy a molestarme en comentar lo que tiene el juego porque es lo mismo que el primero. ¿Qué ocurre? Que es todo más cutre y, lo más importante, no sentí ni la sorpresa, ni la presión, ni el agobio que era enfrentarse a los jefes. Algunos ni llegaron a impresionarme en cuanto al diseño. Lo mismo en cuanto a los escenarios, ya que a día de hoy sigo recordando los del primer juego, pero los de esta segunda parte son totalmente olvidables. Conforme iba jugando, me gustaba menos. En esta segunda parte, introdujeron que las armas tenían desgaste y se podían romper, un aspecto que a mi me revienta y no **** mi caso, no me resultó nada complicado terminar el juego, al contrario que el primero que en algunas ocasiones hay zonas y jefes bastante exigentes. Aquí eso no ocurre. No ocurre, pero llega el DLC y suben la dificultad a unos niveles que te quedas flipando, con unos jefes finales que son una locura, como los dos tigres blancos gigantes o le caballero negro con la espada de fuego. Un juego para olvidar.
SummaryPrepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intric...