Baldur's Gate 3 manages to pull off the spontaneity and unpredictable nature of a long-stretching Dungeons and Dragons tabletop game. The story is intriguing with beautifully woven side quests but never feels like it's forcing you in a set moral direction. You can be as lawful good, or chaotically evil as you wish from scene to scene, and the game will be a different experience for each and every player. Character voice acting, motion capture, and a spellbinding soundtrack make the game world feel alive and the storytelling compelling. The only limit to your experience is your imagination and creativity, and while the sheer volume of possible outcomes can lead to bugs and occasional immersion-breaking moments, Larian has ultimately achieved its ambition for a generation-defining RPG.
Larian perfects its own formula for Baldur's Gate's return and delivers the best CRPG around for veteran and newcomers. This is certainly a feat we will be talking about for the next ten years.
This is what all developers and game publishers should strive to make. Insane play variety, amazing voice actors, you can basically do anything you want. You can fight using a salami, you can throw cats off clifs, you can do ANYTHING! This is the GOTY 2023 hands down. No game this year comes near.
Well thought out, beautiful to look at, deep interactive stories, and fun to play, You control everything and face whatever choices you make. What more could you ask for.
Baldur's Gate 3 is Larian Studios' Magnum Opus. It's a must-play masterpiece that sets a new bar in the RPG universe. Even at over a hundred hours, it never fails to surprise and impress with a deep story, hypnotic villains, enticing companions, a world where you can get lost forever and a combat system that rewards creativity. But more than all this, Baldur's Gate 3 is the fruit of the passion and love of an entire team that has dedicated body and soul to capture the magic of video games.
I absolutely love Baldur’s Gate 3; the more progress I make, the more hooked I become. Every moment I’m not playing Baldur’s Gate 3, I wish I was… so let me wrap this up — go play Baldur’s Gate 3! It’s a defining RPG that masterfully blends all that’s brilliant about D&D into an equally convenient and engaging video game best suited for four wide-eyed adventurers.
I could easily keep talking about this game, from the romance scenes that honestly had a lot of heart put into them or about various small encounters that I had just roaming around the map. Baldur’s Gate 3 may not be a one-to-one recreation of a system that many of us know, but that doesn’t hold it back in any form. Instead, the spirit of Dungeons & Dragons is inside the very fiber of Baldur’s Gate 3; it can sometimes be silly and outlandish. However, there is a lot to love here, and there aren’t many words that could really convey how much I love this game and glad that while the battle system may not be what I expected, once I adjusted myself to it, it gave me almost everything else I could want out of a game.
Baldur's Gate 3 is a beacon of all the untapped potential in the CRPG genre. While it may be a bit much for newcomers, it's a gripping experience that no one with even an inkling of interest in the genre should miss.
I’m still conflicted with how I feel about Baldur’s Gate III, and I probably will be for a while. While it carries on the legacy of perhaps one of the most influential CRPGs of all time, I’m not sure if it’s better than the first two games that preceded it. It is a different story by a different team and, while it’s deeply connected to those first two games, it is a promising start to more new adventures set in a familiar world that I’ve always loved.
Bad game like the previous ones, without some cool CGs, but the game play is quite boring and tiring. I don't understand how it can be so acclaimed, I think WASTELAND 3 is much better.
So it's a big and complex RPG. There are interwoven stories. There is a central narrative that becomes clearer as you progress, but:
Two things:
Thing 1: It isn't 1998 any more, didn't you get the fax?
Nobody cares about how many wedges of rotten cheese you can carry before becoming encumbered.
Nor whether the party member that by sheer happenstance happens to be leading at the time you enter a conversation has a +2 to persuasion and a -2 to intimidation text. The game specifically tells you to build a balanced party and then forces you to reload a game with the same party so that the designated speaker happens to have the right bonuses for that particular conversation.
Sid Meier ... the Arch-Angel of Game Design ... said the process was easy, you make a game and then take out the bits that aren't fun.
Larian left in the not-fun-at-all-bits at every turn and as a result produced a perfect reproduction of a 1998 RPG.
Thing 2: D&D is a pretty terrible basis for a CRPG.
The exact same game in the DOS2 character space would have been far better. The combat in DOS2 was so much more dynamic: teleporting, height differences, laying down terrains and then using the terrains. Larian must have dropped a pretty penny on buying the license and doing so forced them to make an inferior game.
There is a general cycle with game design outfits that they get better, and better, and better ... and then they crash. CD Projekt Red share price is still down about 70% compared with pre cyberpunk 2027.
I don't think BG3 is a crash. It's just 60% as good as DOS2 (which was one of my top 10 games of all time). And anyway Larian is privately held, so I guess they can continue the slide down the quality curve for a few more releases.
SummaryAn ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome. Gather your party and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysteri...