My time with Lies of P was exactly the intense and gratifying experience that I hoped for. As one who holds Bloodborne in the highest regard as one of FromSoftware’s finest achievements, I found myself absolutely enamored with Round 8 Studio’s unique, clever take on the formula. While the game broadly functions similarly to the best the Soulslike genre has to offer, Lies of P‘s tweaks and refinements are so masterfully planned out and implemented that they make every moment of gameplay a pleasure. From the dopamine hits provided by exploring the labyrinthine level layouts, to the extreme elation of finally besting a challenging boss, there’s nary a moment of Lies of P‘s meaty campaign that feels wasted or unsatisfactory. With a post-credits teaser hinting at a second incredible twist on another literary classic lying in wait, the future looks bright for this new addition to the genre. Lies of P, welcome to the top!
Neowiz took something well-known and really made it their own with stunning results. Lies of P is a game you can easily get lost in - provided you don't lose your cool.
lies of P, deserves the title of GOTY. you canfeel thelove that the devs put in this game. I dont think its okay to say the game is trash because its difficult, i've never had much issues in my run because i utilized every tool i had. you have to play lies of P like itslies of P and not dark souls, bloodborn or sekiro
All things considered, Lies of P is a product that has managed to convince us from practically every point of view. Neowiz's new work, although it plays very defensively and doesn't do anything truly new for the category to which it belongs, is a title with a living and breathing soul that reveals all the passion lavished by the studio during development. An exciting plot combined with the perfect artistic direction are the flagship of a robust and exhilarating play structure that will delight all fans of the genre. Are you ready to discover the darkness that lies in the depths of Krat?
The developers of Lies of P can be proud of having created one of the best, if not the best, soulsborne game made by a non-FromSoftware studio. Be that as it may, we really hope that in their next game they will try creating a more unique aesthetic untethered from copying the visuals of Bloodborne to such an extent.
Lies of P suffers from a slow start with boring levels and uninspired enemies. Thankfully, later down the line game gives you much more interesting things to play with, including different weapons, unique gameplay systems and so on, turning itself into a pretty good addition to the genre.
Lies of P borrows very enthusiastically from FromSoftware games and is therefore fun to play, but it adds very little to the well-known formula. The only exception to this is the weapon system, which comes out well and just in the nick of time gives the game the right to exist and its own face that it so desperately needs. It's a nice treat for Game Pass, but the five bucks you have to put down makes it a little more difficult to recommend in a jam-packed gaming year.
There’s some enjoyment to be found in Lies of P. Its action is competent, but lacks the polish and stir of its contemporaries. Its atmosphere can be engrossing, but it’s a hodgepodge of themes and aesthetics you’ve seen before that never rises above the familiar. I was never impressed by it, and I never stopped questioning the point of the entire endeavour throughout my time with it.
Melhor Soulslike fora da FROM disparado ... e um dos melhores Soulslike já feitos. Ambientação, trilha sonora, personagens, desafio e história impecáveis.
Enjoyed my time with Lies of P for the most part, but at the end of the day, it's essentially a Souls-like that doesn't know what it wants to be. The game essentially has mechanics from the Dark Souls, Bloodborne, and Sekiro all in one, but does none particularly well. I played a strength build for my first run, and my first and most critical gripe is the lack of poise this game gives your character, considering the slow windups of some of the heavier weapons. This is especially difficult towards the second half of the game, where the bosses hit harder and move incredibly fast to interrupt any attack mid-swing. Weapon durability is also a needless concept added in, as it's annoying to be fully focusing on the boss and noticing too late that your weapon is broken and in need of repair mid-fight, I believe that it's overkill. The story, vibe, and immersion are all top-class class though, and I felt the dialogue, item descriptions, and little notes you find scattered around all do a good job with the world-building. Character progression is also slightly tweaked, as the P-Organ system acts as a nice supplement to the typical RPG mechanic of putting points into stats. Overall, the first half of this game was absolutely glorious for me, but as time went by, the excitement I initially had faded away due to some of the unbalanced nature of certain enemies, the shoehorning of multiple mechanics all at once hoping it would stick, and the obvious bias of the game against strength builds. After around 40 hours, I felt satisfied but at the same time, disappointed, as I felt that this game had loads of potential, but didn't quite live up to it in my humble opinion. Hopefully, NEOWIZ irons out some of the kinks with patches, as, despite my gripes, this is still a pretty solid effort considering it's their first Souls-like title...
It’s well made and I applaud the dev effort in polishing this. That being said, graphics are the best thing about it. It’s a solid attempt at a FromSoft-like title (probably the best I’ve played not made by FS themselves), but it still lacks a lot of the charm that makes those games so special. It feels stiff and clunky at times, which is a shame considering it’s obviously so heavily inspired by Bloodborne and Sekiro, and I was hoping for combat that felt much more fluid like those titles.
There is a lot to cover but I’ll try my best to make it short. The game has a lot of potential but I do think they missed out on a lot. Generally, the combat I find to be the biggest flaw, not to mention the poor boss design. most of the areas you fight in have boxes/debris that get you cornered - making it difficult to escape/dodge. On multiple occasions I had my attack get interrupted as my weapon smacks the wall, making me miss my attack and I end up getting hit. I think the developers really needed to clean up some of these fighting spaces and open them up, giving you plenty of room to fight. The environment is half the battle. The bosses have ridiculous combo chains that eat through your vigor as you block, making it a constant battle on ‘do I decide to block? Roll? Keep swinging hoping to get a stagger?’ It’s all too repetitive at that point and it really shows about mid to late game. The end of the game feels like a guantlet, they throw so many enemies and ridiculous scenarios, that it just doesn’t become fun anymore. In summary, I don’t understand the general combat direction the developers had. It seems like they wanted to make a challenging game, but it ended up being annoying, not challenging, with VERY little pay off. I still recommend the game if you have game pass. Do not buy at full price. Wait for a sale.
SummaryYou wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. In front of you lies a single note that reads:
"Find Mr. Geppetto. He's here in the city."
Play as Pinocchio, a puppet mechanoid, and fight through everything in your path to find this mystery person. But don't expect any help along the ...