Street Fighter 6 is the most feature-rich, welcoming, and inclusive package ever crafted for a fighting game—a stylish reassertion of creative dominance for the series that started it all, and an endlessly rewarding new foundation for its future.
Street Fighter 6 is an exceedingly good fighting game. But more than that, it’s an excellent training tool. It’s a fulfilling adventure. It’s a lively community gathering place. It’s an endearingly idealistic and inspiring world of appreciation for martial arts and friendly competition, exceptionally executed in every respect.
This is the best street fighter game ever **** satisfaction of making a comeback against an opponent after working out their strategy is unparalleled. If you are a fighting game fan, picking this up is a no brainer.
Pros: A lot of content for single players. Word Tour mode alone takes over 100 hours if you want to unlock everything. Combat system, art style, soundtrack top. Battlehub avatar battles are innovative and fun.
Cons: Annoying character JP, online battles not always stable, tournaments much too low frequency.
Overall:By far the best SF of all time!
New game from the most impactful franchise in the history of fighting games, Street Fighter 6 accomplishes everything it sets out to do almost perfectly. The game shines for its diverse and accessible gameplay, stands out for its excellent art direction and soundtrack, and offers many possibilities in World Tour mode. The game's story is the only truly weak point of a title that was born as one of the best fighting games in history.
While Street Fighter 6 is bolder and more accessible than ever and packed with content. Although it’s single player open world-ish venture is a bit of a chore, meaty new elements and a great roster almost makes up for that. Flourishing and dazzling visuals with killer soundtrack also worth to mention. It’s a dream comes true for every fighting game fan.
A far better launch experience than its predecessor, with an excellent fighting system and a wide range of options and features that transcend the usual genre traditions.
On its continuing streak of great games, Capcom has brought one of their crown jewels back and reforged it into something altogether incredible - a proper return to marquee fighting game greatness for the franchise.
Street Fighter 6 in it's simplest form remains a fantastic, fun experience, retaining the same gameplay that has been tweaked and improved throughout the years to ensure it remains top of the pile. Jarring attempts to meet the needs of young players alongside a World Tour mode that fails to meet the hype placed upon it however, stop this from being an essential purchase. Stick to Arcade Mode and enjoy what made this franchise so great in the first place. A fantastic fighter is there, just buried under the fluff.
Roster, for base is alright and fun.
Indeed a bit annoyed by the regular season unlock against dollars, but from a business perspective makes total sense, we can choose to wait and get them at discounts or if you want to master them you can get them against hard owned dollars. In the end we made various “nefarious” and bad acquisitions around the years and if we indulge ourselves with Starbucks every other two days, buying a character in game does not seem that bad, at the end is just if I am a big enough fan to get it.
The new Gauge system
Makes the game feel more fast passed, rarely striking a Perfect round. Take a lot of time to master it, but one thing I feel that is done right in the SF6 is the onboarding system, for a fighting game gets the new and veteran players in the courses so that you know off the bat where to spend your time.
Perfect parry or counter
Feels well balanced and adds to the immersion of the fight, offers a decent variety of possibilities without the intend of making you feel useless in any given fight.
World Tour – brave and quite fit for the new generation. Even as “an old timer” I found engaging and somewhat rewarding. Indeed, gets repetitive fast but the grind is not as bad as everyone claims to be, everyone grinds, but each prefers other type of grind, admit is not for you and move on or stay and dig for the LOLs.
After 10 hours in, did not feel the urge to explore the microtransactions, it is trend that will not leave the market to soon and is naïve to think that a business will not exploit this mechanic, lets face it we would to in the same position.
Still need to invest more time in the Online experience, from both fighting ground and Battle Hub, but gives you all the this from the base game, three modes off the bat, feels like a lot of content so can’t complain on the value against content.
DO something about the disconnect error every other 8 minutes I am disconnected to the an error, god forbid to be an intense Ranked match, you will end up with a lot of frustration.
Will get back to the review after, but until the Online issue is resolved it is a 7 in my books. Looking at the future updates, but all in all is worthy experience and the time invested feels wholesome.
This game is awesome, but without battlehub and terrible world tour(story mode).
Why not putting in the game a story mode just like SFV?
There is a really interesting story for SF6. You guys can find it on the internet easily.
Why not using it?? There could be an awesome story mode if they would have used it.
The story is about KEN and JP. No need to go deep. Like I said it's on the internet. I can say this game is a really great game but world tour ****! ****! ****! unnecessary! preposterous! disgusting!
I cannot say the same for BattleHub but its pretty uneccessary for me!
The only and biggest pro is that unlike SFV, there is more for single, offline players to do and they don't seem to be trying to nickel and dime you (yet) to access a lot of the game. It's also nice to see SF finally adopt a "create your own fighter" after resisting it so long.
However and unfortunately, it seems like this whole game, and especially art, graphics, gameplay, and especially the new characters seem to be marketing and focus group driven towards kids, teens, and female gamers with the lame and eyerollingly corny trap rap cr*py trends in today's music industry and aesthetics; none of it appealing to adults or any of the long time veterans and players of the game.
Even worse is the introduction of straight up button mashing and spamming called "modern controls" in order to make it more easier and appealing to the younger and casual gamer. If you're going to be playing online, be prepared for people being very cheap.
The World Tour mode is a good idea and concept, but terrible execution. It's a boring and repetitive slog **** fest where all you do is do fetch quests while you beat up literally anyone and everyone: cops, hot dog stand vendors, grannies, tourists, anyone for money and XP in order to buy a change of clothes and that's it. It's just aimless and pointless and offers no real challenge or real and serious rewards.
I wouldn't honestly wait until the complete version or more DLC. The look, feel, and execution of this game is a letdown, but your kids will love it. It's made for them more than anything.
SummaryPowered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub. Diverse Roster of 18 Fighters. Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character fe...