Elden Ring is FromSoftware taming the monster they created, not by filing down its teeth and claws, but by giving players the weapons and armor to endure it.
A series so influential it becomes its own genre. That alone is FromSoft’s crowning achievement. For Elden Ring, the most recent iteration of that series, all superlatives fall short. This game is a timeless masterpiece that will go down in history as a milestone, not only for the genre and developer From Software, but for gaming as a whole.
Elden Ring is the embodiment of From Software’s best work yet. Top-notch quality of another huge soulslike adventure persists, especially in the cryptically epic story co-written by George R. R. Martin and in the ingeniously vast and visually stunning world of Lands Between that sets the new standard for open world games. And of course, you can expect a lot of dying, rolling, and rage-quitting. Elden Ring is a must play for every fan, but it also makes so many good steps towards accessibility for a greater audience.
Elden Ring is a crowning achievement of over a decade of Miyazaki’s and FromSoftware’s work, and an amazing example of how to find a whole new level of fun in a well-known and somewhat worn-out formula. The open world turned out to be a perfect fit for the genre and you can still tell this masterpiece was created by the famous Japanese studio. I honestly haven’t been so excited about a game since the first Dark Souls.
Elden Ring feels like the natural evolution of a video game series that continues to reinvent itself after more than 13 years of its birth. FromSoftware is simply the best at what they do. While there are some technical issues and repetitive structures and creatures, Elden Ring is a cruelly wonderful piece of work and one of the best adventure games of recent years.
The years of waiting were worth it, Elden Ring is brilliant. It offers a huge amount of content, a beautiful world and addictive gameplay. But the series does start to feel a little bit stale.
Elden Ring needed to be fresh and bold, and
it succeeds, putting you in charge of your
own adventure. However the open world has
some uneven terrain. [Issue#12, p.80]
New formula, not mastered yet. The base is strong like usual with fromsoft, the gameplay feeling is good but that all.
The rest is too long, too big, therefore too much crypte lookalike and boss, so, boring exploration.
But above all... we lost the amazing level desing of souls-games because of the open world.
Elden ring 2 gonna be masterpiece
No, just no. If this is the direction developers are taking it's a sad future.
If you were to say this is a 10, subtract 1 from the horrendous controls. You are constantly fighting the camera, even with all the "assist" options disabled. This engine is showing its age. Constant micro stutters where the camera is moving just a little bit in the opposite direction you are attempting to look.
Subtract another 2 points for the control scheme, OMG. It's terrible. You want to switch to your bow, then back to your sword. Plan on performing a button combo as if you're playing street fighter. I would describe it as the developers just kept adding things to press and got lazy with the ergonomics. Just trying to swap out a weapon or cast a spell breaks immersion because you have to do mental gymnastics with the buttons, on top of reacting to boss fight mechanics. Just terrible.
Subtract another 2 points for story direction. The developers get George R. R. Martin to assist. Now this one pissed me off, the marketing sold this as a story, "we got the mastermind behind game of thrones to write the story". But then they don't tell you anything, you have wander around aimlessly to discover the "story". Imagine paying for what you're told is a movie only to discover there was no director. Just a bunch of actors wandering around aimlessly. You'd walk out of the theater and demand a refund.
I'm done with this review, there's so much more that was annoying and immersion breaking. The game is hard, as expected, but the thing that draws you into a story and immerses you into the gameplay is not there. It's a slap in the face to read and watch people praise this as the "bar" for game development. You want a fun game to play, immersive and with an amazing **** Dead Redemption 2, that's the bar. Not Elden Ring.
This is easily the worst From Soft game ever made. Played through this game entirely feeling as though it was the end of From Software making good games. Where do I even start, the game will either overpower you in certain areas, or be under-powered compared to the areas you may have previously traversed. The would feels lazily made with many rehash enemies and bosses from previous areas in this game and other From Soft games. The world is really more or less a "Souls-borne gallery" with no real heart, passion, or soul poured into the making of the game.
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...