Starfield can be summed up in one word: immense. Immense for the quantity and quality of stories it delivers, immense for the number of different activities it makes possible, immense like the galaxy it allows us to explore. Bethesda's new RPG will make you live a great sci-fi adventure, exploring hundreds of planets, admiring beautiful sceneries, and granting you many emotions, all at your own pace and making you live the adventure the way you want. If you are fascinated by space exploration and love narrative-focused experiences, this is an absolute must-have.
Achievement-wise, this game is clearly going to take some time, and that can only be a good thing considering that Starfield seems to have delivered what it promised: an almost endless adventure we’ll still be discovering new details about years down the line.
There are simply few games that offer this huge quantity of content, but also back it up with quality. Timeless classics like The Elder Scrolls V: Skyrim and Fallout 4 feel downright limited by comparison, yet share that wonderful sense of adventure waiting around every corner. Trust me when I say you don't want to miss this.
In Starfield, this blend and culmination of ideas sometimes pays off in wonderful ways — but sometimes it falls short, because pushing too far in one direction would mean committing to an idea. Consequences.
Bethesda’s latest is bursting with “just one last thing” attention-grabbers that will keep you up well past your bedtime, night after night. Its imperfections are vexing, but its allure is undeniable.
If you’re the kind of person who thinks videogames peaked with Fallout 3's launch version and they’ve required neither evolution nor improvement since, this game is absolutely for you. If you believe Bethesda doesn’t need to exhibit growth as an artistic outlet and hasn’t had to change a thing about the way it’s made games since 2008, I can safely say you’ll adore Starfield because it’s all that a Bethesda game has always been... and literally nothing more...Starfield is a shallow ocean, hiding its lack of creative ambition behind the physical size of a universe that’s minuscule where it counts...In short, it's everything a fan of these games could love.
This game is incredible love how the dead bodies float and it's just amazing that they had the idea to make the va runn inflictor text is impossible to reed when you loot it of a dead body just incredible
Mixed is the perfect word for Starfield and I can see now why it received some 7s despite it’s amazing moments and the general ambition.
It comes down to one choice: Bethesda went for quantity. This is not to say they sacrificed quality, not at all. The problem is that they created a game with far too many immersion breaking moments. The simple lack of ANY moments of atmospheric flight or ground vehicles. The constant scrolling through menus and the ever present loading screens.
The beauty of a Skyrim/Oblivion/Morrowind was the sense of discovery and the feeling of being part of the world. You could wander off in a direction and know you’re going to find something worthwhile. Everything felt cohesive even if you did have to face a loading screen entering a building or cave.
Starfield can give you this same feeling but you have to be fully invested and it’s just not the same. It just feels much more “game-y“.
Little things have also regressed. The simple lack of NPC schedules make the “thief” missions laughably hollow.
There’s a lot of good here, but to me it’s squandered by some choices that feel backwards. Time and again Bethesda add new elements, but take away some of the best things that make their games “Bethesda” games.
I’m fine with Starfield overall, but I desperately hope for a better experience in the next Elder Scrolls.
Starfield build upon the legacy of elder scrolls and fallout with a distinct and personal touch to it.
For me a central point of starfield is the vastness of space, and this is translated through many aspects of starfield.
Gunplay is very good, all animations are the best yet from bethesda. Weapon variety is very vast, although enemies tend to use the same 3 weapons and here and there a boss will use something different, or in shops.
Dialogs are a good improvement as well as face animations, with its own limitations but good overall.
Exploring space is basically teleporting from a fast travel to another with no soundtrack, just cutscenes.
Exploring the planets is also empty, you walk to reach some content and after completing it that's it you're done, never need to return to that planet or even the entire system again.
Quests feel very streamline and narrow and often they are so simple you don't even understand it's over. Questlines are also very brief. Want to be a sheriff? No problem, finish these 7 missions in 1 hour and thejob is yours. Now there's nothing interesting to do regarding that whole setting. And this also makes it a little empty every time.
Shipbuilding is very cool but with some poor design chooses. You can't preview interiors and descriptions don't add information, so you only truly knows what is on your ship after building it. Although you will probably build less and less ships once your main ship is powerful enough. No ship switching back and forth, since the ship inventory is aways transfered to the current ship, sometimes you can't just use your smaller ones again.
Enemy variety for me is also a weak point. You either killing pirates or spacers, or boring aliens. There's no variations of those enemies, no brute tanker pirate or radioactive super aliens.
Level design is a big improvement from previous bethesda games. There's no right path to follow and you can aways find backdoors or hidden passages connecting the same place.
To roundup starfield didn't brought me as much joy as I got with skyrim or fallout 4 even with all their limitations and bugs. I can't see myself spending 1000 hours like I did with previous bethesda games and that's kinda sad... I've waited so long for this game and now I'm just playing it. No hype, no online discussions, no excitement... And Iknow isn't just age, because I felt all of this playing tears of the kingdom.
Starfield it's good, but managed to make space empty, limited in possibilities and not so much entertaining. It worn leave a mark in me like skyrim and fallout 4 did
Starfield is a early 2000's game with the graphics of an early 2010's game. In a world where Red Dead Redemption 2, Elden Ring exists, a game like Starfield is simply not acceptable. Bethesda has not grown as a studio creatively, they still think that the gaming community will accept games like Oblivion. Fairly, there is a big portion of people who do enjoy Bethesda games, but those people are most likely the oldheads who grew up with Bethesda.
Starfield is an unfortunate game.
It’s really no more than a walking simulator with nothing interesting to find mixed with loading screens and short easy combats that disappoint. Several steps backwards from the great exploration games that were the FO and ES classics. The 9s and 10s are probably because they got paid or don’t want their next review copy withheld.
SummaryStarfield is the first new universe in over 25 years from Bethesda Game Studios, the creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mys...