Avatar: Frontiers of Pandora is one of the best games based on a movie in memory. The possibilities of the open world are endless and fun is guaranteed for many hours.
Avatar: Frontiers of Pandora is a remarkable adventure, and I will happily return here in the already announced story driven DLCs. It is not the best open world game but it is one of the best movie-to-videogame transfers in history.
Whoever says this game is "just FarCry" has clearly played neither game. And probably played no other recent AAA OpenWorld either. This is an amazing technical feat, maybe the first real next-gen game. The graphics and especially raytraced audio are amazing. Sure, there are some quirks here and there and the main story may be a bit thin, but the WORLD and LORE it's an amazing to loose yourself in. Heading back into the game now...
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Frontiers of Pandora' may occasionally feel like a reskinned 'Far Cry', but it absolutely nails the ambience and atmosphere of James Cameron's eco-scifi world. One of those rare licensed games that retroactively improves the source material it's based on.
Avatar: Frontiers of Pandora is an extraordinary visual experience, allowing you to breathe in the atmosphere of a living planet. However, the scarcity and lack of variety in the action makes the pace very slow. Still, if you're a fan of the Far Cry games, you should give it a chance just for the gorgeous landscapes.
Avatar: Frontiers of Pandora features a stunning alien world to explore with a refreshingly uncluttered approach to navigation, countless enemy bases to destroy and Na’vi clan sidequests to complete, and no shortage of exotic flora and fauna to harvest and hunt. However, its combat is pretty one-dimensional, its mission design is a bit on the repetitive side, and its environment is generally lacking in any major surprises beyond visual splendor, meaning that Avatar: Frontiers of Pandora is a solid shooting adventure that’s more inside the box than truly out of this world.
A beautiful but only slightly above-average amalgamation of every imaginable Ubisoft game, additionally crushed on PC by an endless stream of technical issues. Fans of the movie source material may find pleasure, but aside from the fantastic visuals, it has little to offer to others.
Avatar: Frontiers of Pandora is frustrating. I’ve never seen a game that looks as brilliant as this, but the game’s art direction is let down by so-so combat, awful AI, and weapons that just aren’t satisfying.
Technically, it's simply breathtaking. One of the most beautiful games ever created. They have completely captured the atmosphere of Pandora and there is so much detail that it's dizzying to see how much work has been put into this game. This is the first game in a long time that makes me say we've reached a new technical generation. Too bad the gameplay doesn't have this depth as well as a very agreed storyline. We need a Frontiers of Pandora 2 that fixes this to have a truly perfect game. On the other hand, if we lose in gameplay during combat compared to a Farcry, we gain so much more in immersion. Ubisoft is really on the right track in terms of UI, the quests are much more engaging without all the icons. I understand that some will be disappointed by the gunfights but if you take it as an immersion game and not an action game it's definitely worth it. It lacks surprises during the main storyline. CP2077 which has 70% mediocre quests but 20% great missions, and 10% outstanding ones which make you forget the rest. But I understand that it is quite impossible to create plot twist that surprise the spectators when the base material are films with manichaean characters and predictable **** this point a little bit less faithful to the movies would have been appreciated
Should have been delayed. The game is full of annoying bugs and so much if it feels unfinished. Ubisoft need to stop rushing all their games and let their devs perfect stuff instead of **** the bare minimum. Like the cutscenes are sometimes out of sync with the audio, long loading times even on my m.2 SSD (My PC has got recommended req), in character creator I couldn't change most of the stuff (when I clicked it wouldn't select the option), how every combat encounter is done solo because they never added friendly Ai, Combat is a bit broken, the overall quests feel a bit bland. I would expect more from a single player game. The art style is on point and the graphics are good. I love exploring pandora in this game. The world feels alive. It's just sad how such a great foundation was wasted from clearly rushing this game out the door.
This game could have used another year as a game like Avatar deserves to be something amazing. Not some half-baked, cash grab. Ubisoft please give your games longer. You have so much talent and great IPs but they are wasted with the attitude of releasing so many games that could've been better. Better games is more sales. Bad games means less sells. The extra time is worth it. So many people avoid Ubisoft games cos they expect poor quality from them. I am 1 of those people but maybe I was hoping they would do better cos it's Avatar but this game is arguably worse. Atleast their other games are more playable and don't take 20 minutes to load to the main menu. And another 15 to start a save.
Save your money and wait for a future sale when the bugs are hopefully fixed.
The Ubisoft formula is just not for me. The last of their open world games I actually finished was Assassin's Creed 3 and that's some time ago.
Sadly a lot of the content just seems superfluous and a waste of time. The food system is just **** constantly and somehow using the UI on PC feels incredibly bad. Like with a keyboard pressing 'X' to enter special vision, then mouse wheel to inspect some enemy and 'F' to get more information about e.g. weak points. Also forget running and inspecting at the same time. With 'Shift' pressed the mouse wheel is not working anymore, so no quick sprinting and inspecting sth. on the side. It just feels clunky.
The menus themselves are also not fun to use. And you have to use them for crafting, eating, weapon selection, ammo crafting, skills, ...
I also encountered a few bugs in the hour I played. E.g. suddenly arrow crafting only 'added' 1 instead of 10 arrows. In reality no arrows were built at all. Somehow it worked again after opening the main menu and quitting it.
Also sometimes the mouse cursor or other elements stay visible and open/close of the main menu can help here, too.
At the beginning I started the game in explorer mode with less guidance and one of the first missions wants you to follow a smoke stack to get to your destination with a time limit of 7 minutes. Sadly it was raining and the smoke stack was only visible when you basically were in front of it anyways. So I failed and just enabled full guidance afterwards since I did not want to waste more time with mission countdowns where you have to redo a few minutes of simple running on failure.
It is gorgeous though, and if you are happy with beautiful graphics and really like Avatar you can check out the game. Otherwise not really recommended.
War never changes... and so does Ubisoft. Another dated game with with cloned design. It's literally Far Cry in Avatar - boring quests, boring world, atrocious writing.
It has pretty graphics, really breathtaking world. Which any triple A modern game should have. Combat is also pretty fun. That's about all the good the game has.
*Woke story where the mean white man and evil humans must be genocided to pay them back for being terribly written cartoon villains and being completely incompetent with vastly superior weapons and technology.
*Game preceded by interviews with the dev team showing exactly how on board they are with the usual anti-white, DEI, woke, progressive, identity politics propaganda. Still, I tried to keep an open mind. Shocker, game is made by people like that and on the nose about it.
*Climate change religion is preaching here. **** some random stuff out of the ground that pumps black smoke in the sky and makes a poison radius that makes plants sad. Then you kill it and they're happy in 5 minutes. Climate change bad, hippies killing evil humans good.
*Boring useless dialogue filler that shows the writers are hacks instead of focusing on quality. I finished a 5 hour session and can't name more than 2 NPCs they're all that generic and boring.
*'Colonialism bad' narrative of course. Rather than touching on the technological advancements that come with cultures meeting for the first time it becomes "We're fighting evil colonists!" Seriously, draw on ACTUAL colonial history from USA. Where many Native tribes joined with the colonists to fight other tribes for land/power. Something believable rather than the dumbed down american version of history.
And it's a Farcry/Assasins creed gameplay with Avatar skin.
Prolly get it on sale.
SummaryAvatar: Frontiers of Pandora is a first person, action-adventure game developed by Massive Entertainment a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney.
Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora...