Avatar: Frontiers of Pandora is one of the best games based on a movie in memory. The possibilities of the open world are endless and fun is guaranteed for many hours.
At every turn, Avatar Frontiers is a game that boldly blooms. Each time I stepped away from the world, I found myself wishing to return. Whether I was soaring the skies on my Ikran or running through the forest floor, I was entranced by the world of Pandora. There wasn’t a moment of the game where I didn’t feel I was getting a first-hand experience of a living, breathing alien planet. However, much like James Cameron’s films, the planet’s allure outweighs the substance of the plot. So, while I certainly found myself empathizing with the Na’vi mission and my protagonist’s quest, it felt a bit run of the mill. With that in mind, newcomers to the franchise will experience an elevated hands-on version of Avatar’s initial arrival.
The best game ever play and graphic amazing and good music and story amazing and PS5 hapic feedback and feel like in the game and enjoy watch movies childhood with my friend and i can't wait see in vr mode and good day u
Avatar: Frontiers of Pandora has some excellent mechanical depth let down by repetitive missions and a very safe story. When you’re flowing through the environment taking out RDA soldiers with volleys of arrows, it feels fantastic. Unfortunately, the game doesn’t provide many opportunities to use the full breadth of its systems. Still, it’s drop dead gorgeous and very fun for what it is.
Avatar: Frontiers of Pandora brilliantly takes us into the world created by James Cameron, telling a canonical story that takes place in an unseen area of Pandora but that we can perceive as authentic thanks to the care and attention Massive Entertainment has put into its creation. However, that's the only truly excellent aspect within a production that promised so much (quadruple A, they said) and instead proves to lack great ideas.
Avatar Frontiers of Pandora is a very good experience, if not a truly excellent one. Ubisoft wants to sell us a colossal AAAA, but the truth is that it's rather a solid AAA. It's based on excellent foundations, and has managed to personalize enough things we've seen everywhere else to draw us into its universe, but the most fussy will not be fooled, or will only be fooled for a few hours. The game quickly shows its limitations. Yes, the world is magnificent, the art direction borrowed from the movies is incredible, the music, always in keeping with the theme, takes your breath away and you enjoy the journey. The main storyline takes care of itself, as do the side quests. But the pacing problem and a number of other little things, such as a less-than-stellar FR dubbing, technical glitches and a shaky AI, quickly bring us back to reality. The game lacks polish, even though it's teeming with details that make it extremely faithful to the universe it's based on. All in all, an excellent adaptation, but also a good open-world action game.
Pandora looks inviting but turns out to be nothing but nice décor with which we can barely interact in meaningful ways. The gameplay on the other hand primarily consists of missions and mechanics that do not respect the audience’s time and simply aren’t fun.
Avatar: Frontiers of Pandora is frustrating. I’ve never seen a game that looks as brilliant as this, but the game’s art direction is let down by so-so combat, awful AI, and weapons that just aren’t satisfying.
Frontiers of Pandora offers a visually stunning journey through Pandora but falls short in delivering a compelling narrative and diverse gameplay experiences. While the open-world spectacle is a treat for the eyes, the lack of meaningful character connections, boss fights, and varied exploration incentives leaves the overall experience feeling somewhat incomplete.
Nothing beats exploring the jungles of Pandora, or the beautiful grasslands with swaying trees and megafauna. However, the game stops there with a very generic storyline, generic far cry style combat, and the inability to save at will.
This game was so close to becoming a masterpiece. They really got the terrain and environment design down, and this game really lives upon that. However, once it begins to wear off, the unimpressive and repetitive gameplay begins. Sadly, I found myself scrolling through facebook during its cutscenes, and didn't miss a thing...
Ilistened to a few reviews of the game and they were generally favorable so I figured I would give it a shot. After 5 hours my thoughts on it are o just don't care, I wanted to like it but the story, game play and characters and world. I just don't care about any of them,Pandora is beautiful and the world is full but I don't like the characters, I don't care about their plight, and yhe game play is boring. I just can't force myself to put anymore time into it.
I can really only recommend to play through Ubisoft Connect, don't pay full price for this. The game is beautiful but story is awful. Easily the cringiest and lackluster story I've ever tried, with voice acting that can break immersion at times. A lot of Ubisoft trademark repetition and mid combat. It really is the world and your love for the lore that carries the game.
SummaryAvatar: Frontiers of Pandora is a first person, action-adventure game developed by Massive Entertainment a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney.
Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora...