Long Gone Days is an ambitious title that attempts to showcase the horrors of war and the effect it has on citizens and those who fight. The themes can be a little dark at times, and not every mechanic lands. Despite this, it is a game with a lot of heart that manages to stand out in a wave of RPGs. While it may not hit the mainstream, I am certain that Rourke and the rest of his friends will be talked about for years to come.
Long Gone Days may not be the most engaging RPG in terms of its gameplay, but you’ll struggle to find another RPG this year with as much heart and passion for its subject matter. By focusing less on the huge conflict that serves as the backdrop, and instead focusing on the smaller, more touching tales of people going above and beyond to help one another through awful situations, Long Gone Days truly feels like nothing else I’ve played. Had the combat been a little more engaging, Long Gone Days would absolutely have been a better time, but even as it stands, it’s a title that excels enough in everything else it does and is well worth experiencing.
Briefly enticing the mechanics governing Morale might be in and out of combat, Long Gone Days‘ inconsistent tone and unconvincing meshing of visual styles doesn’t pull through for a narrative deserving of a more refined focus. Good moments there may be sprinkled about its exploration, its party management and so too the longer-term deciding on whether to invest or save the Morale you’ve built up, a potentially interesting mechanic is all the game can muster. In an experience that doesn’t necessarily fail outright, more that it rapidly settles into a tepid though not terrible checklist to fulfill. For all its talk of high stakes and higher drama, Long Gone Days‘ questionable meshing of visuals, tone and crucial decision-making doesn’t reach the happy medium it’s aiming for.